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profile-system/venv/lib/python3.11/site-packages/discord/gateway.py
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EG d4bf750c9e On branch DiscordProfile
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2026-07-01 15:15:07 +03:00

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25 KiB
Python

"""
The MIT License (MIT)
Copyright (c) 2015-2021 Rapptz
Copyright (c) 2021-present Pycord Development
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
import asyncio
import concurrent.futures
import logging
import sys
import threading
import time
import traceback
import zlib
from collections.abc import Callable
from typing import TYPE_CHECKING, Any, NamedTuple
import aiohttp
from . import utils
from .activity import BaseActivity
from .errors import ConnectionClosed, InvalidArgument
if TYPE_CHECKING:
from typing_extensions import Self
from .client import Client
from .state import ConnectionState
_log = logging.getLogger(__name__)
__all__ = (
"DiscordWebSocket",
"KeepAliveHandler",
"ReconnectWebSocket",
)
class ReconnectWebSocket(Exception):
"""Signals to safely reconnect the WebSocket."""
def __init__(self, shard_id, *, resume=True):
self.shard_id = shard_id
self.resume = resume
self.op = "RESUME" if resume else "IDENTIFY"
class WebSocketClosure(Exception):
"""An exception to make up for the fact that aiohttp doesn't signal closure."""
class EventListener(NamedTuple):
predicate: Callable[[dict[str, Any]], bool]
event: str
result: Callable[[dict[str, Any]], Any] | None
future: asyncio.Future[Any]
class GatewayRatelimiter:
def __init__(self, count: int = 110, per: float = 60.0):
# The default is 110 to give room for at least 10 heartbeats per minute
self.max: int = count
self.remaining: int = count
self.window: float = 0.0
self.per: float = per
self.lock: asyncio.Lock = asyncio.Lock()
self.shard_id: int | None = None
def is_ratelimited(self) -> bool:
current = time.time()
if current > self.window + self.per:
return False
return self.remaining == 0
def get_delay(self) -> float:
current = time.time()
if current > self.window + self.per:
self.remaining = self.max
if self.remaining == self.max:
self.window = current
if self.remaining == 0:
return self.per - (current - self.window)
self.remaining -= 1
if self.remaining == 0:
self.window = current
return 0.0
async def block(self) -> None:
async with self.lock:
delta = self.get_delay()
if delta:
_log.warning(
"WebSocket in shard ID %s is ratelimited, waiting %.2f seconds",
self.shard_id,
delta,
)
await asyncio.sleep(delta)
class KeepAliveHandler(threading.Thread):
def __init__(
self,
*args: Any,
ws: DiscordWebSocket,
shard_id: int | None = None,
interval: float | None = None,
**kwargs: Any,
) -> None:
daemon: bool = kwargs.pop("daemon", True)
name: str = kwargs.pop("name", f"keep-alive-handler:shard-{shard_id}")
super().__init__(
*args,
**kwargs,
daemon=daemon,
name=name,
)
self.ws: DiscordWebSocket = ws
self._main_thread_id = ws.thread_id
self.interval = interval
self.shard_id = shard_id
self.msg = "Keeping shard ID %s websocket alive with sequence %s."
self.block_msg = "Shard ID %s heartbeat blocked for more than %s seconds."
self.behind_msg = "Can't keep up, shard ID %s websocket is %.1fs behind."
self._stop_ev = threading.Event()
self._last_ack = time.perf_counter()
self._last_send = time.perf_counter()
self._last_recv = time.perf_counter()
self.latency = float("inf")
self.heartbeat_timeout = ws._max_heartbeat_timeout
def run(self) -> None:
while not self._stop_ev.wait(self.interval):
if self._last_recv + self.heartbeat_timeout < time.perf_counter():
_log.warning(
(
"Shard ID %s has stopped responding to the gateway. Closing and"
" restarting."
),
self.shard_id,
)
coro = self.ws.close(4000)
f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
try:
f.result()
except Exception:
_log.exception(
"An error occurred while stopping the gateway. Ignoring."
)
finally:
self.stop()
return
data = self.get_payload()
_log.debug(self.msg, self.shard_id, data["d"])
coro = self.ws.send_heartbeat(data)
f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
try:
# block until sending is complete
total = 0
while True:
try:
f.result(10)
break
except concurrent.futures.TimeoutError:
total += 10
try:
frame = sys._current_frames()[self._main_thread_id]
except KeyError:
msg = self.block_msg
else:
stack = "".join(traceback.format_stack(frame))
msg = (
f"{self.block_msg}\nLoop thread traceback (most recent"
f" call last):\n{stack}"
)
_log.warning(msg, self.shard_id, total)
except Exception:
self.stop()
else:
self._last_send = time.perf_counter()
def get_payload(self) -> dict[str, Any]:
return {"op": self.ws.HEARTBEAT, "d": self.ws.sequence}
def stop(self) -> None:
self._stop_ev.set()
def tick(self) -> None:
self._last_recv = time.perf_counter()
def ack(self) -> None:
ack_time = time.perf_counter()
self._last_ack = ack_time
self.latency = ack_time - self._last_send
if self.latency > 10:
_log.warning(self.behind_msg, self.shard_id, self.latency)
class DiscordClientWebSocketResponse(aiohttp.ClientWebSocketResponse):
async def close(self, *, code: int = 4000, message: bytes = b"") -> bool:
return await super().close(code=code, message=message)
class DiscordWebSocket:
"""Implements a WebSocket for Discord's gateway v6.
Attributes
----------
DISPATCH
Receive only. Denotes an event to be sent to Discord, such as READY.
HEARTBEAT
When received tells Discord to keep the connection alive.
When sent asks if your connection is currently alive.
IDENTIFY
Send only. Starts a new session.
PRESENCE
Send only. Updates your presence.
VOICE_STATE
Send only. Starts a new connection to a voice guild.
VOICE_PING
Send only. Checks ping time to a voice guild, do not use.
RESUME
Send only. Resumes an existing connection.
RECONNECT
Receive only. Tells the client to reconnect to a new gateway.
REQUEST_MEMBERS
Send only. Asks for the full member list of a guild.
INVALIDATE_SESSION
Receive only. Tells the client to optionally invalidate the session
and IDENTIFY again.
HELLO
Receive only. Tells the client the heartbeat interval.
HEARTBEAT_ACK
Receive only. Confirms receiving of a heartbeat. Not having one implies
a connection issue.
GUILD_SYNC
Send only. Requests a guild sync.
gateway
The gateway we are currently connected to.
token
The authentication token for discord.
"""
DISPATCH = 0
HEARTBEAT = 1
IDENTIFY = 2
PRESENCE = 3
VOICE_STATE = 4
VOICE_PING = 5
RESUME = 6
RECONNECT = 7
REQUEST_MEMBERS = 8
INVALIDATE_SESSION = 9
HELLO = 10
HEARTBEAT_ACK = 11
GUILD_SYNC = 12
REQUEST_SOUNDBOARD_SOUNDS = 31
if TYPE_CHECKING:
token: str | None
_connection: ConnectionState
_discord_parsers: dict[str, Callable[..., Any]]
call_hooks: Callable[..., Any]
gateway: str
_initial_identify: bool
shard_id: int | None
shard_count: int | None
_max_heartbeat_timeout: float
def __init__(
self,
socket: aiohttp.ClientWebSocketResponse,
*,
loop: asyncio.AbstractEventLoop,
) -> None:
self.socket: aiohttp.ClientWebSocketResponse = socket
self.loop: asyncio.AbstractEventLoop = loop
# an empty dispatcher to prevent crashes
self._dispatch: Callable[..., Any] = lambda *args: None
# generic event listeners
self._dispatch_listeners: list[EventListener] = []
# the keep alive
self._keep_alive: KeepAliveHandler | None = None
self.thread_id: int = threading.get_ident()
# ws related stuff
self.session_id: str | None = None
self.sequence: int | None = None
self.resume_gateway_url: str | None = None
self._zlib: zlib._Decompress = zlib.decompressobj()
self._buffer: bytearray = bytearray()
self._close_code: int | None = None
self._rate_limiter: GatewayRatelimiter = GatewayRatelimiter()
@property
def open(self) -> bool:
return not self.socket.closed
def is_ratelimited(self) -> bool:
return self._rate_limiter.is_ratelimited()
def debug_log_receive(self, data: dict[str, Any], /) -> None:
self._dispatch("socket_raw_receive", data)
def log_receive(self, _: dict[str, Any], /) -> None:
pass
@classmethod
async def from_client(
cls,
client: Client,
*,
initial: bool = False,
gateway: str | None = None,
shard_id: int | None = None,
session: str | None = None,
sequence: int | None = None,
resume: bool = False,
) -> Self:
"""Creates a main websocket for Discord from a :class:`Client`.
This is for internal use only.
"""
gateway = gateway or await client.http.get_gateway()
socket = await client.http.ws_connect(gateway)
ws = cls(socket, loop=client.loop)
# dynamically add attributes needed
ws.token = client.http.token
ws._connection = client._connection
ws._discord_parsers = client._connection.parsers
ws._dispatch = client.dispatch
ws.gateway = gateway
ws.call_hooks = client._connection.call_hooks
ws._initial_identify = initial
ws.shard_id = shard_id
ws._rate_limiter.shard_id = shard_id
ws.shard_count = client._connection.shard_count
ws.session_id = session
ws.sequence = sequence
ws._max_heartbeat_timeout = client._connection.heartbeat_timeout
if client._enable_debug_events:
ws.send = ws.debug_send
ws.log_receive = ws.debug_log_receive
client._connection._update_references(ws)
_log.debug("Created websocket connected to %s", gateway)
# poll event for OP Hello
await ws.poll_event()
if not resume:
await ws.identify()
return ws
await ws.resume()
return ws
def wait_for(
self,
event: str,
predicate: Callable[[dict[str, Any]], bool],
result: Callable[[dict[str, Any]], Any] | None = None,
) -> asyncio.Future[Any]:
"""Waits for a DISPATCH'd event that meets the predicate.
Parameters
----------
event: :class:`str`
The event name in all upper case to wait for.
predicate
A function that takes a data parameter to check for event
properties. The data parameter is the 'd' key in the JSON message.
result
A function that takes the same data parameter and executes to send
the result to the future. If ``None``, returns the data.
Returns
-------
asyncio.Future
A future to wait for.
"""
future = self.loop.create_future()
entry = EventListener(
event=event, predicate=predicate, result=result, future=future
)
self._dispatch_listeners.append(entry)
return future
async def identify(self) -> None:
"""Sends the IDENTIFY packet."""
payload = {
"op": self.IDENTIFY,
"d": {
"token": self.token,
"properties": {
"os": sys.platform,
"browser": "pycord",
"device": "pycord",
},
"compress": True,
"large_threshold": 250,
},
}
if self.shard_id is not None and self.shard_count is not None:
payload["d"]["shard"] = [self.shard_id, self.shard_count]
state = self._connection
if state._activity is not None or state._status is not None:
payload["d"]["presence"] = {
"status": state._status,
"game": state._activity,
"since": 0,
"afk": False,
}
if state._intents is not None:
payload["d"]["intents"] = state._intents.value
await self.call_hooks(
"before_identify", self.shard_id, initial=self._initial_identify
)
await self.send_as_json(payload)
_log.info("Shard ID %s has sent the IDENTIFY payload.", self.shard_id)
async def resume(self) -> None:
"""Sends the RESUME packet."""
payload = {
"op": self.RESUME,
"d": {
"seq": self.sequence,
"session_id": self.session_id,
"token": self.token,
},
}
await self.send_as_json(payload)
_log.info("Shard ID %s has sent the RESUME payload.", self.shard_id)
async def received_message(self, msg: Any, /):
if type(msg) is bytes:
self._buffer.extend(msg)
if len(msg) < 4 or msg[-4:] != b"\x00\x00\xff\xff":
return
msg = self._zlib.decompress(self._buffer)
msg = msg.decode("utf-8")
self._buffer = bytearray()
self.log_receive(msg)
msg = utils._from_json(msg)
_log.debug("For Shard ID %s: WebSocket Event: %s", self.shard_id, msg)
event = msg.get("t")
if event:
self._dispatch("socket_event_type", event)
op = msg.get("op")
data = msg.get("d")
seq = msg.get("s")
if seq is not None:
self.sequence = seq
if self._keep_alive:
self._keep_alive.tick()
if op != self.DISPATCH:
if op == self.RECONNECT:
# "reconnect" can only be handled by the Client, so we
# terminate our connection and raise an
# internal exception signalling to reconnect.
_log.debug("Received RECONNECT opcode.")
await self.close()
raise ReconnectWebSocket(self.shard_id)
if op == self.HEARTBEAT_ACK:
if self._keep_alive:
self._keep_alive.ack()
return
if op == self.HEARTBEAT:
if self._keep_alive:
beat = self._keep_alive.get_payload()
await self.send_as_json(beat)
return
if op == self.HELLO:
interval = data["heartbeat_interval"] / 1000.0
self._keep_alive = KeepAliveHandler(
ws=self, interval=interval, shard_id=self.shard_id
)
# send a heartbeat immediately
await self.send_as_json(self._keep_alive.get_payload())
self._keep_alive.start()
return
if op == self.INVALIDATE_SESSION:
if data is True:
await self.close()
raise ReconnectWebSocket(self.shard_id)
self.sequence = None
self.session_id = None
_log.info("Shard ID %s session has been invalidated.", self.shard_id)
await self.close(code=1000)
raise ReconnectWebSocket(self.shard_id, resume=False)
_log.warning("Unknown OP code %s.", op)
return
if event == "READY":
self._trace = trace = data.get("_trace", [])
self.sequence = msg["s"]
self.session_id = data["session_id"]
self.resume_gateway_url = data["resume_gateway_url"]
# pass back shard ID to ready handler
data["__shard_id__"] = self.shard_id
_log.info(
"Shard ID %s has connected to Gateway: %s (Session ID: %s).",
self.shard_id,
", ".join(trace),
self.session_id,
)
elif event == "RESUMED":
self._trace = trace = data.get("_trace", [])
# pass back the shard ID to the resumed handler
data["__shard_id__"] = self.shard_id
_log.info(
"Shard ID %s has successfully RESUMED session %s under trace %s.",
self.shard_id,
self.session_id,
", ".join(trace),
)
try:
func = self._discord_parsers[event]
except KeyError:
_log.debug("Unknown event %s.", event)
else:
func(data)
# remove the dispatched listeners
removed = []
for index, entry in enumerate(self._dispatch_listeners):
if entry.event != event:
continue
future = entry.future
if future.cancelled():
removed.append(index)
continue
try:
valid = entry.predicate(data)
except Exception as exc:
future.set_exception(exc)
removed.append(index)
else:
if valid:
ret = data if entry.result is None else entry.result(data)
future.set_result(ret)
removed.append(index)
for index in reversed(removed):
del self._dispatch_listeners[index]
@property
def latency(self) -> float:
"""Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds. If no heartbeat
has been received yet this returns ``float('inf')``.
"""
heartbeat = self._keep_alive
return float("inf") if heartbeat is None else heartbeat.latency
def _can_handle_close(self) -> bool:
code = self._close_code or self.socket.close_code
is_improper_close = self._close_code is None and self.socket.close_code == 1000
return is_improper_close or code not in (
1000,
4004,
4010,
4011,
4012,
4013,
4014,
)
async def poll_event(self) -> None:
"""Polls for a DISPATCH event and handles the general gateway loop.
Raises
------
ConnectionClosed
The websocket connection was terminated for unhandled reasons.
"""
try:
msg = await self.socket.receive(timeout=self._max_heartbeat_timeout)
if msg.type is aiohttp.WSMsgType.TEXT:
await self.received_message(msg.data)
elif msg.type is aiohttp.WSMsgType.BINARY:
await self.received_message(msg.data)
elif msg.type is aiohttp.WSMsgType.ERROR:
_log.debug("Received an error %s", msg)
elif msg.type in (
aiohttp.WSMsgType.CLOSED,
aiohttp.WSMsgType.CLOSING,
aiohttp.WSMsgType.CLOSE,
):
_log.debug("Received %s", msg)
raise WebSocketClosure
except (asyncio.TimeoutError, WebSocketClosure) as e:
# Ensure the keep alive handler is closed
if self._keep_alive:
self._keep_alive.stop()
self._keep_alive = None
if isinstance(e, asyncio.TimeoutError):
_log.info("Timed out receiving packet. Attempting a reconnect.")
raise ReconnectWebSocket(self.shard_id) from None
code = self._close_code or self.socket.close_code
if self._can_handle_close():
_log.info("Websocket closed with %s, attempting a reconnect.", code)
raise ReconnectWebSocket(self.shard_id) from None
else:
_log.info("Websocket closed with %s, cannot reconnect.", code)
raise ConnectionClosed(
self.socket, shard_id=self.shard_id, code=code
) from None
async def debug_send(self, data: str, /) -> None:
await self._rate_limiter.block()
self._dispatch("socket_raw_send", data)
await self.socket.send_str(data)
async def send(self, data: str, /) -> None:
await self._rate_limiter.block()
await self.socket.send_str(data)
async def send_as_json(self, data: Any) -> None:
try:
await self.send(utils._to_json(data))
except RuntimeError as exc:
if not self._can_handle_close():
raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc
async def send_heartbeat(self, data: Any) -> None:
# This bypasses the rate limit handling code since it has a higher priority
try:
await self.socket.send_str(utils._to_json(data))
except RuntimeError as exc:
if not self._can_handle_close():
raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc
async def change_presence(
self,
*,
activity: BaseActivity | None = None,
status: str | None = None,
since: float = 0.0,
) -> None:
if activity is not None:
if not isinstance(activity, BaseActivity):
raise InvalidArgument("activity must derive from BaseActivity.")
activities = [activity.to_dict()]
else:
activities = []
if status == "idle":
since = int(time.time() * 1000)
payload = {
"op": self.PRESENCE,
"d": {
"activities": activities,
"afk": False,
"since": since,
"status": status,
},
}
sent = utils._to_json(payload)
_log.debug('Sending "%s" to change status', sent)
await self.send(sent)
async def request_chunks(
self,
guild_id: int,
query: str | None = None,
*,
limit: int,
user_ids: list[int] | None = None,
presences: bool = False,
nonce: str | None = None,
) -> None:
payload = {
"op": self.REQUEST_MEMBERS,
"d": {"guild_id": guild_id, "presences": presences, "limit": limit},
}
if nonce:
payload["d"]["nonce"] = nonce
if user_ids:
payload["d"]["user_ids"] = user_ids
if query is not None:
payload["d"]["query"] = query
await self.send_as_json(payload)
async def voice_state(
self,
guild_id: int,
channel_id: int,
self_mute: bool = False,
self_deaf: bool = False,
) -> None:
payload = {
"op": self.VOICE_STATE,
"d": {
"guild_id": guild_id,
"channel_id": channel_id,
"self_mute": self_mute,
"self_deaf": self_deaf,
},
}
_log.debug("Updating our voice state to %s.", payload)
await self.send_as_json(payload)
async def request_soundboard_sounds(self, guild_ids):
payload = {
"op": self.REQUEST_SOUNDBOARD_SOUNDS,
"d": {"guild_ids": guild_ids},
}
_log.debug("Requesting soundboard sounds for guilds %s.", guild_ids)
await self.send_as_json(payload)
async def close(self, code: int = 4000) -> None:
if self._keep_alive:
self._keep_alive.stop()
self._keep_alive = None
self._close_code = code
await self.socket.close(code=code)